Actionscript 3 Designer Toolkit

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Entries from February 25th, 2010

Using a fly transition to load images: the ImageManager class

February 25th, 2010 · No Comments · AS3 Custom Classes

The ImageManager class displays a series of images with the transition from one image to the next actuated by a mouse click.  Otherwise hidden next and previous arrows are displayed when the mouse is hovered over the image – clicking on the right half of the image navigates to the next image and clicking on the [...]

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Prototyping with simple buttons: the Button class

February 23rd, 2010 · 1 Comment · AS3 Custom Classes

An easy and quick to program multi-purpose button is very helpful especially when prototyping an application and time is of the essence. The Button and accompanying ButtonClickedEvent class are just the right solution here. These two classes can be programmed as standalone, toggle or menu functions with very little effort.

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Saving XML to disk using ByteArray and FileReference

February 18th, 2010 · 1 Comment · Tutorials

This post examines a method for saving a modified XML file to disk.  To accomplish this task, the XML is first converted to binary data using byteArray – and then saving the byteArray to disk using fileReference.

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Modifying XML files

February 16th, 2010 · No Comments · Tutorials

In earlier posts, I discussed various methods to read XML data (here, here).  In this post we’ll look at various means of modifying existing XML files.

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Changing variable values: the Slider Class

February 9th, 2010 · 2 Comments · AS3 Custom Classes

The Slider class is used for linearly changing the value of a variable such as volume or speed.

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Programming Conway’s Game of Life

February 1st, 2010 · 1 Comment · AS3 Custom Classes, Apps

I first read about the study of self-replicating systems or Cellular Automata almost twenty years ago.  The great mathematician John von Neumann studied the problem during the 1940’s while working at Los Alamos.  In the 1970’s, another mathematician, John Conway devised the Game of Life, which was intended as a study of Cellular Automata, was then [...]

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